![]() ![]() ![]() Man, its like Im a kid again, playing Quake until the small hours and having a whole lot of fun. Le principal concurrent d'Elden Ring dvoile son gameplay, a. If you are looking to take a trip back to the glory days of Quake mods, Nexuiz is what you are looking for. Classic Game Room presents a CGRundertow video game review of Nexuiz, an arena-combat FPS developed by Illfonic and published in 2012 by THQ for XBox Live Arcade, PlayStation Network, and Steam. Nexuiz sur Xbox 360 : retrouvez toutes les informations, les tests, les vidos et actualits du jeu sur tous ses supports. It's hard to forget that even after the numerous PC updates, you're playing a nearly seven year-old game, and after a few hours, it feels that way. The gameplay is solid, and can keep you and some friends entertained for a few hours, but ultimately, there's not much left to it after you've seen all of the Mutators. Nexuiz is good for a visit back to the days of the arena shooter and at 800 MS Points, it’s a fun diversion from today's XP-grinding shooters. Explosions are hardly audible and the gunfire from the alien weapons has no significance whatsoever. The generic electronic beats certainly best a silent menu, but do nothing to enhance the experience while you're trying not to become hamburger. It's not "retro" in a good way.Īlong with the environments, the rest of the presentation is easily forgettable. In the future, arena battles are broad-casted over intergalactic TV and the player participates in it. They either fall under bland outdoor environments set in overgrown ruins or generic, Halo-esque alien structures. Nexuiz is a commercial remake of the 2005 open source shooter Nexuiz. However, the environments are about as fresh as Unreal Tournament 2003. They make for a great way to traverse the stage and can either make you a wide open target or set you up for some fantastical aerial kills. Nexuiz is destined for Xbox 360 and PS3, and the trailer is looking hot. Each is outfitted with various spring and launch platforms that will bounce you to higher levels or shoot you across the map. They are always small enough that you will always be able to find the action but never too small where it would create complete chaos. The map layouts work well for four-on-four arena matches. ![]()
0 Comments
Leave a Reply. |